Interests represent the five domestic power basis of your nation; a resource that can be spent on activities during the game. Hoping to end your administration, each time you give an interest holder political fulfilment (max level) or adversely no say at all(depleted level), they will escalate their struggle by another stage. As in real life, to avoid losing the game depends on you skillfully balancing competing domestic interests.
FINANCE | PEOPLE | ELITES | MILITARY | GOVERNMENT | |
---|---|---|---|---|---|
Members |
|
|
|
|
|
Responsibilities |
|
|
|
|
|
Spent by |
|
|
|
|
|
Natural Antagonist of |
|
|
|
|
|
Finance
Expended by military procurement in State Affairs (see Chapter 8.2), the interests of your tax officials, large corporations and banks.
People
Expended by actions in non-focus Theaters (see Chapter 6.2.5), the interests of your citizens - small businesses, workers and farmers.
Elites
Expended by the use of Intelligence (see Chapter 10), the interests of your political establishment - high-level domestic powerbrokers.
Military
Expended by Nuclear (see Chapter 11) and Space Race (see Chapter 13) research in State Affairs, the interests of your officers and armed forces.
Government
Expended by Leader recruitment (see Chapter 7.2) in State Affairs, the interests of your bureaucrats, judiciary, and diplomats.