(+ Finish of 6.1) |
No edit summary Tag: Visual edit |
||
Line 1: | Line 1: | ||
− | Interests represent the five domestic power basis of your nation; a resource that can be spent on activities during the game. Hoping to end your administration, each time you give an interest holder political |
+ | Interests represent the five domestic power basis of your nation; a resource that can be spent on activities during the game. Hoping to end your administration, each time you give an interest holder political fulfillment (max level) or adversely no say at all(depleted level), they will escalate their struggle by another stage. As in real life, to avoid losing the game depends on you skillfully balancing competing domestic interests. |
{| class="wikitable" |
{| class="wikitable" |
||
! |
! |
||
Line 104: | Line 104: | ||
== Elites == |
== Elites == |
||
− | Expended by the use of Intelligence '''(see Chapter 10)''', the interests of your political establishment - high-level domestic |
+ | Expended by the use of Intelligence '''(see Chapter 10)''', the interests of your political establishment - high-level domestic power-brokers. |
== Military == |
== Military == |
||
− | Expended by Nuclear '''(see Chapter 11)''' and Space Race (see Chapter 13) research in State Affairs, the interests of your officers and armed forces. |
+ | Expended by Nuclear '''(see Chapter 11)''' and Space Race '''(see Chapter 13)''' research in State Affairs, the interests of your officers and armed forces. |
== Government == |
== Government == |
||
− | Expended by Leader recruitment (see Chapter 7.2) in State Affairs, the interests of your bureaucrats, judiciary, and diplomats. |
+ | Expended by Leader recruitment '''(see Chapter 7.2)''' in State Affairs, the interests of your bureaucrats, judiciary, and diplomats. |
[[Category:Manual]][[Category:M-06 Leading Domestic Policies]] |
[[Category:Manual]][[Category:M-06 Leading Domestic Policies]] |
Revision as of 18:38, 30 October 2019
Interests represent the five domestic power basis of your nation; a resource that can be spent on activities during the game. Hoping to end your administration, each time you give an interest holder political fulfillment (max level) or adversely no say at all(depleted level), they will escalate their struggle by another stage. As in real life, to avoid losing the game depends on you skillfully balancing competing domestic interests.
FINANCE | PEOPLE | ELITES | MILITARY | GOVERNMENT | |
---|---|---|---|---|---|
Members |
|
|
|
|
|
Responsibilities |
|
|
|
|
|
Spent by |
|
|
|
|
|
Natural Antagonist of |
|
|
|
|
|
Finance
Expended by military procurement in State Affairs (see Chapter 8.2), the interests of your tax officials, large corporations and banks.
People
Expended by actions in non-focus Theaters (see Chapter 6.2.5), the interests of your citizens - small businesses, workers and farmers.
Elites
Expended by the use of Intelligence (see Chapter 10), the interests of your political establishment - high-level domestic power-brokers.
Military
Expended by Nuclear (see Chapter 11) and Space Race (see Chapter 13) research in State Affairs, the interests of your officers and armed forces.
Government
Expended by Leader recruitment (see Chapter 7.2) in State Affairs, the interests of your bureaucrats, judiciary, and diplomats.