Terminal Conflict Wiki
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Focus is selected at the beginning of each timeline, in specific theaters. Not only does it provide a variety of immediate benefits, it also allows for increasing your influence if the opposing side chooses a different theater. Focus also provides a varying amount of focus points, which affect the number of actions you can make per turn. Each focus also generates Interests at the start of a turn.

Available focuses[ | ]

Disarmament[ | ]

  • Provides 2/3/4 base focus points.
  • Reduces tension and ends war zones.
  • -1 Doomsday per unit in command reserves.
  • At focus end, all garrisoned forces return to command reserves.

Arms Race[ | ]

  • Provides 4/5/8 base FP.
  • Allows for regional war zones.
  • Enables cross-theater maneuvers.
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