Fighter Command [FC]

Contains several fighter/interceptor air wing/groups and their support. Weak when attacked by enemy Army Commands

Active Abilities:

  • Redeploy (Move Fighter Command to another region with friendly presence OR a region occupied by friendly land/air forces)
  • Nuclear launch (can be equipped with nukes if enabled by technology - Nuclear)

Passive Abilities:

  • Provides Air Superiority against Bomber, Carrier Fleet and enemy Fighter Command attacks as long as defending Fighter Command has remaining combat actions
  • Air Patrol - Reveals any non-submarine naval units in the basing region, if combat ready.
  • Strike Mission – Forces engagement of one Army Command in the region it attacks
  • Cannot Withdraw if defeated and is immediately sent Command Reserve/Destroyed
  • Can be infiltrated by CIA/KGB
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