Focus

Focus is selected at the beginning of each timeline, in specific theaters. Not only does it provide a variety of immediate benefits, it also allows for increasing your influence if the opposing side chooses a different theater. Focus also provides a varying amount of focus points, which affect the number of actions you can make per turn. Each focus also generates Interests at the start of a turn.

Disarmament

 * Provides 2/3/4 base focus points.
 * Reduces tension and ends war zones.
 * -1 Doomsday per unit in command reserves.
 * At focus end, all garrisoned forces return to command reserves.

Arms Race

 * Provides 4/5/8 base FP.
 * Allows for regional war zones.
 * Enables cross-theater maneuvers.